{"id":1068,"date":"2018-03-09T01:16:37","date_gmt":"2018-03-09T07:16:37","guid":{"rendered":"http:\/\/drewkarpyshyn.com\/c\/?p=1068"},"modified":"2018-03-09T01:16:37","modified_gmt":"2018-03-09T07:16:37","slug":"a-new-beginning","status":"publish","type":"post","link":"http:\/\/drewkarpyshyn.com\/c\/?p=1068","title":{"rendered":"A New Beginning"},"content":{"rendered":"<p>Okay, time for my big announcement: I am leaving BioWare and striking out on new ventures!<!--more--><\/p>\n<p>Yes, it&#8217;s true. As of Friday, March 2, I am no longer an employee of BioWare\/EA. Some of you might be thinking, &#8220;Wait, this sounds familiar!&#8221;. Yes, this is my second retirement from BioWare. Last time, I left to focus on my <a href=\"http:\/\/drewkarpyshyn.com\/c\/?page_id=727\" target=\"_blank\">Chaos Born trilogy<\/a>. This time, I&#8217;m leaving to pursue a number of other projects, including more original novels, an original sci-fi graphic novel I&#8217;m co-creating, and freelance gaming work.<\/p>\n<p>I know a lot of you are wondering why I&#8217;m doing this. For many people, working at BioWare would be their dream job and they can&#8217;t imagine anyone stepping away from it. But it was time for me to move on.<\/p>\n<p>Everyone who works at BioWare pours their heart and soul into the games they are making. It&#8217;s creatively demanding and &#8211; at times &#8211; exhausting. In the past, I&#8217;ve managed to juggle outside projects with my work at BioWare, but it always took a toll. And there were always outside projects I had to pass on because they would represent a conflict of interest with BioWare or EA properties.<\/p>\n<p>So I made the decision to step back (again) and focus on my freelance work. I&#8217;d love to say more about the novel(s) I&#8217;m working on, or my graphic novel project, but those details will have to wait a while. (Yes, I&#8217;m using this announcement to tease other future announcements. In marketing, they call that &#8220;synergy&#8221;.)<\/p>\n<p>But I&#8217;m not leaving games entirely. As of Monday, I&#8217;m officially working with Fogbank Entertainment and FoxNext Games. I can&#8217;t say a lot about what we&#8217;re up to yet, but here&#8217;s the <a href=\"https:\/\/venturebeat.com\/2018\/03\/08\/foxnext-games-starts-fogbank-entertainment-studio-in-san-francisco\/\" target=\"_blank\">official Fogbank Entertainment announcement<\/a>.<\/p>\n<p>I&#8217;m very excited to be part of the Fogbank team. I&#8217;ve worked with both Daniel and Alex before in my BioWare days, and I really like what they&#8217;re building. Obviously this release is a bit cryptic, but as more details of what I&#8217;m working on get announced, I&#8217;ll be sharing them on my Twitter feed and here on the NEWS page of my website.<\/p>\n<p>Moving forward, I expect to start making semi-regular posts here, and not just about the projects I&#8217;m working on. One of the great things about being a freelance writer is I can write about&#8230; well, anything. So maybe I&#8217;ll react to politics or sports (and piss a bunch of people off). Maybe I&#8217;ll give my opinion on certain movies or TV shows (and piss people off). Maybe I&#8217;ll talk about my golf game or my favorite places to eat in Austin (and bore people). Maybe I&#8217;ll write posts about my creative process, using mysterious references to unreleased projects (and piss people off). And maybe (definitely) I&#8217;ll be posting information about any conventions I&#8217;m attending or public appearances I&#8217;m making or interviews and podcasts I&#8217;m doing. (Another benefit of going freelance is more free time to interact with my fans.)<\/p>\n<p>So there you have it. Please don&#8217;t e-mail me asking for more information about why I&#8217;m leaving &#8211; there is no dirty laundry I&#8217;m just waiting to air. And please don&#8217;t ask about any BioWare projects I&#8217;ve been working on &#8211; just because I&#8217;ve left BioWare doesn&#8217;t mean I&#8217;m going to start blabbing all their secrets.<\/p>\n<p>I&#8217;m sure people will read more into this statement than there really is, but there&#8217;s not much I can do about that.I know some people are going to dwell on the past, but that&#8217;s not my style. I&#8217;m looking to a bright future, and I hope at least some of you will enjoy where this journey leads!<\/p>\n<p>Drew<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Okay, time for my big announcement: I am leaving BioWare and striking out on new ventures!<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/drewkarpyshyn.com\/c\/index.php?rest_route=\/wp\/v2\/posts\/1068"}],"collection":[{"href":"http:\/\/drewkarpyshyn.com\/c\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/drewkarpyshyn.com\/c\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/drewkarpyshyn.com\/c\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/drewkarpyshyn.com\/c\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1068"}],"version-history":[{"count":5,"href":"http:\/\/drewkarpyshyn.com\/c\/index.php?rest_route=\/wp\/v2\/posts\/1068\/revisions"}],"predecessor-version":[{"id":1074,"href":"http:\/\/drewkarpyshyn.com\/c\/index.php?rest_route=\/wp\/v2\/posts\/1068\/revisions\/1074"}],"wp:attachment":[{"href":"http:\/\/drewkarpyshyn.com\/c\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1068"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/drewkarpyshyn.com\/c\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1068"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/drewkarpyshyn.com\/c\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1068"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}